Showing posts with label public space. Show all posts
Showing posts with label public space. Show all posts

Friday, September 18, 2009

The High Line Park (New York) - a gem



In 1980 the last train loaded with a load of frozen turkeys rolled down the High Line in Manhattan. High Line is freight train lines, which for reasons of security was raised above the ground. Or it was The High Line, because after the frozen turkeys have long since been thawed, deep fried and digested, nothing has been transported on the tracks, that have existed since the 1930s.

A demolition has been planned ever since, but prevented the train enthusiasts, as in 2002, was the city's support for pooling resources, building plans and transform the track into a public park.

The old railway High Line has not only been preserved, but opened in June 2009 as a recreation area where pedestrians can stroll along, over and under the old track from the former railway. "The High Line" park has preserved traces from the previous use, providing a unique sense of history and atmosphere! Along the paths wild grass and flowers are planted, giving a sensation of being in a park, just that it is several meters above the ground. Along the track you can find loungers, which can be moved along the track still remaining - as a reminder of what was and giving a function to what is. Along the way, we also find a station where the platform is converted into a café and meeting place. From the High Line, you can also enjoy the view over the Hudson River on one side and Manhattan on the other.





I can highly recommend the "park"! It is a gem - a beautiful example of how cultural history is preserved for and serving the people.

I 'blog' about this - though it has nothing to do with pervasive games - because it has everything to with opening our eyes to how space can be used differently, in a more playful way.

Friday, August 28, 2009

Pervasive games on speed - who's the rabbit?

Pervasive games - digital game that uses the physical world as a playground - is often a game-play, reminiscent of a treasure hunt combined with orienteering and adventure games. It does certainly not have to be this way. In Germany you will find this new adventure and award winning game:



The game is strategical, uses the possibilities of technology to give a classic game of tag entirely new dimensions. There are ethical or at least security issues associated with the game as I could imagine that when players become engrossed, they would tend to forget about safety in traffic and being considerate of non-players who come in their way. But these are speculations, the fact is that the game offers interesting opportunities for more action packed pervasive gaming.

The game was developed by Fast Food Challenge and you can download the game from their website, where you can also see if your mobile can run the game.

This game will undoubtedly make you break a sweat! Who would lake to join me? Man overboard!

Thursday, August 20, 2009

The spaces we inhabit



Art is not about decorating world, but to take responsibility and move the world, says architect Olafur Elisson.

Eliasson has created many works around the world. In one of them - Green River - where he poured green paint in a river in Los Angeles, Stockholm, Moss (Norway), Bremen and Tokyo to give the inhabitants of the town a sense of space, its dimensions and what time and motion means for space. In that way the inhabitants can experience how their body is a part of the given space and that there is a consequence of their presence. According to Eliasson, this give people a sense of the materiality of space and thereby the knowledge that they can actually change space. It makes space available to the public.


If you go to the Guggenheim Museum in Bilbao (with I highly recommend!) You can experience
The Matter of Time
, which is a work by Richard Serra. It consists of huge rusty iron plates, which stands on the floor and form corridors that the audience can explore and get lost in. Some of the corridors are shaped like ellipses, some are parallel. The great thing about the installation, is that while walking through it you can fell how the surroundings affect your body. You may actually find that you begin to tilt to one side, with the walls - or that you get the feeling of being crushed when the walls lean inward and closes at the top.

Richard Serra describes his work like this:
"The sculptures are not objects that its separately in the space, actually quite the opposite is true, they engender a spatial continuity with the environment In which they exist."

Serra and Eliasson alike are working with something I am very interested in, namely: How do we experience the spaces we inhabit, how do we influence on space and vice versa; and what does this mean for design of art installations (landscape) architecture, and games (pervasive games) that are set in physical space? The spaces we engage in is created and shaped by the way we use it, and it affects us even more than we sometimes realize.

Monday, November 17, 2008

Playful spaces - take a swing!

Bruno Taylor is master in industrial design, and he had a question: What has happened to playing in the streets? Fewer and fewer children are playing outside in the public areas. Taylor has shaped his question as a swing in a bus stop and recorded the reaction towards the installation:



This is not a game (which is what I am studying) but it is still relevant as it deals with the restrictions and possibilities there when inviting for play in public space.

A few people actually take a swing, some pose on the swing to take a photo - which in my perception is also a form of play. Some just look puzzled and distrustful towards the alien swing in the bus stop.

A bus stop is a context for waiting, often together with a bunch of strangers. People waiting there are together even though they are not. For me at least it is a dull time, where a bit of excitement would be much welcomed. But is it acceptable for adults to play in the streets? Does the design of modern cities invite for play?